I modeled a set of heart geometries, and duplicated the them to create a second set. I then added a Cell Fracture add- on to the second set which breaks up the geometry into individual pieces without loosing UV or Texture information.

I used a Rigid Body Modifier to have the hearts fall automatically at believable force to simulate the appearance as if they are fracturing when hitting the ground

I key framed the non-fractured hearts to stop rendering when they made contact with the floor and key framed the fractured hearts to start rendering on that same frame

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Cloth Simulation

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Fluid Simulation